![]() ![]() If they focus on handling console mods only and put more effort into the sites moderation along with transferring some mod tools over it would be far better and more MAs that didn't port mods over due to Bethesda might be willing to if the site offered better support. They shouldn't bother to handle the PC side of mods at all, the nexus and loverslab does it far better. I'll honestly say Bethesda should have focused on the console parts of the site and included several abilities they didn't for MAs. The problem is that they don't show up in the game, and I can't find out why. Establishing some sort of LOOT, Mod Manager/Organizer shouldn't be too difficult/costly (I assume). New Beta/update/whatever is disabling mods so we need to stop Mister Bethesda from doing this. So, DuskDweller and Luco81 our illustrious NMM dev team, have been working like Dogmeat updating Nexus Mod Manager to handle Fallout 4 mods. Hello, I was trying to install two mods recently, and I went through the process, and they are enabled in vortex. ![]() Bethesda can barely handle its own site while trying to consolidate it into a "Jack of All Trades Board" but if the company is willing to invest part of its resources in the development of a team to handle such "petty nuisances" they could actually make it happen. Console mods are a novelty and have changed the gaming industry. I'll give them the benefit of the doubt this time. 6) Repeat the steps above to install any mods you want. 5) Under the Mods tab, double-click on the mod and the mod will be installed automatically. That would require Bethesda doing it and I am not sure they care all that much about making it easy. 4) Click the green plus icon in the left pane to add the mod you downloaded. ![]()
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